November 5 prepping for Alpha 2.0


We had a couple of days that went real weird but moving forward I think I see ways to fix them and make what I wanted to. I am going to start figuring out a way to make the game a little more limited (basically cutting out non essential levels) and I will try and make it feel like a small completed story that I can expand upon later if the interest is still there!

^ that was me at the beginning of class. Below is me at the end of class!

So I have managed to fix my sprites some. They at least are not playing when they are not supposed to but one sprite is working while two are not playing their animations. Which is strange because it looks like they are playing in the animator windows. I am also about to get into some really cool dramatic moments if I can handle it right. It will be interesting though to see if I can actually make a player develop emotions in this short of time that I have to work on a class game.

Another thing that I have found interesting is how I have played with this world idea so much more outside of the class. I don't always develop them this much in my head just from a class project idea but I like the world of Albion and Blackmoor that I am developing.

Get Sean's Horror Visual Novel Thing

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