Alpha Build 1 (beginning)


I have a healthy portion of the exposition to my game completed. As of now it definitely feels like the beginning to a student project. But I have tackled a lot of hurdles and I am very excited going forward.


Experience goals;


Gameplay;

I want the game to flow better. I think one area for me to attack with this will be working on the dialog.


Art;

I want atmosphere in it which I know will require more audio but what else do you the player think is missing?

The beginning art should be very sophisticated and clean but moving forward I want to demonstrate a darker side and wrip you out of any comfort you may have felt.


Design;

As of now it is setting the scene and I hope the player does immediately understand the type of world they are in but are left with questions to explore in the rest of the game.

I want the game going forward to feel like a heaviness of responsibility with your choices as if you are the one trying to keep the character and his friends alive as you learn aboutthis fantastical world.

Files

SHoward Concept Art 1.pdf 7 MB
Sep 26, 2019
Alpha 1.zip 43 MB
Oct 10, 2019

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